Runs KHR_draco_mesh_compression decoding in a pool of Web Workers
instead of blocking the main thread, the way three.js's DRACOLoader
does. Spawns workers lazily, up to workerLimit, running
dist/draco-worker.js - a small bundle of draco-worker.ts that
importScripts()s the actual Draco decoder from decoderPath (never
bundled by magic-pixels) the first time it is asked to decode.
Runs
KHR_draco_mesh_compressiondecoding in a pool of Web Workers instead of blocking the main thread, the way three.js'sDRACOLoaderdoes. Spawns workers lazily, up toworkerLimit, runningdist/draco-worker.js- a small bundle ofdraco-worker.tsthatimportScripts()s the actual Draco decoder fromdecoderPath(never bundled by magic-pixels) the first time it is asked to decode.