magic-pixels
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    Type Alias ToneMapMaterialOptions

    type ToneMapMaterialOptions = {
        exposure?: number;
        map: Texture;
        toneMapping?: ToneMapping;
    }
    Index
    exposure?: number

    multiplied into the colour before the curve, default 1

    map: Texture

    the linear HDR colour to tone map, usually a render target's colour

    toneMapping?: ToneMapping

    the curve, default 'aces'