magic-pixels
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    Variable AlphaModeConst

    AlphaMode: { BLEND: "blend"; MASK: "mask"; OPAQUE: "opaque" } = ...

    How a material treats the alpha of its base colour: ignore it, cut out fragments below a threshold, or blend with what is behind (see createPbrMaterial). The names are the glTF alphaMode values.

    Type Declaration

    • ReadonlyBLEND: "blend"
    • ReadonlyMASK: "mask"
    • ReadonlyOPAQUE: "opaque"