magic-pixels
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    Variable DepthAttachmentConst

    DepthAttachment: {
        NONE: "none";
        RENDERBUFFER: "renderbuffer";
        TEXTURE: "texture";
    } = ...

    What kind of depth buffer a render target gets, if any. 'renderbuffer' is cheap and write-only; 'texture' can be sampled afterwards (e.g. shadow maps); 'none' skips depth testing entirely.

    Type Declaration

    • ReadonlyNONE: "none"
    • ReadonlyRENDERBUFFER: "renderbuffer"
    • ReadonlyTEXTURE: "texture"