A colour buffer, plus an optional depth buffer, that the renderer can
draw into instead of the canvas (renderer.render(scene, camera, target)). Plain data like every other scene object: no GPU handles
here, the renderer owns and caches the framebuffer, keyed by this
object.
A colour buffer, plus an optional depth buffer, that the renderer can draw into instead of the canvas (
renderer.render(scene, camera, target)). Plain data like every other scene object: no GPU handles here, the renderer owns and caches the framebuffer, keyed by this object.