What kind of depth buffer a render target gets, if any. 'renderbuffer' is cheap and write-only; 'texture' can be sampled afterwards (e.g. shadow maps); 'none' skips depth testing entirely.
'renderbuffer'
'texture'
'none'
What kind of depth buffer a render target gets, if any.
'renderbuffer'is cheap and write-only;'texture'can be sampled afterwards (e.g. shadow maps);'none'skips depth testing entirely.