Prepare a frame: update the world matrices of the scene (and of the
camera, if it is not part of the scene), collect the visible meshes and
lights in depth-first order, skipping invisible subtrees, and split the
meshes into opaque and transparent lists. Shared by all renderer
implementations.
Prepare a frame: update the world matrices of the scene (and of the camera, if it is not part of the scene), collect the visible meshes and lights in depth-first order, skipping invisible subtrees, and split the meshes into opaque and transparent lists. Shared by all renderer implementations.