How a material treats the alpha of its base colour: ignore it, cut out fragments below a threshold, or blend with what is behind (see createPbrMaterial). The names are the glTF alphaMode values.
createPbrMaterial
alphaMode
How a material treats the alpha of its base colour: ignore it, cut out fragments below a threshold, or blend with what is behind (see
createPbrMaterial). The names are the glTFalphaModevalues.