magic-pixels
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    Type Alias NullFrame

    What a NullRenderer records per render call

    type NullFrame = {
        camera: Camera;
        lights: Light[];
        meshes: Mesh[];
        scene: Scene;
        transparent: Mesh[];
    }
    Index
    camera: Camera
    lights: Light[]

    visible lights, in scene-tree order

    meshes: Mesh[]

    opaque meshes, in the order a renderer would draw them

    scene: Scene
    transparent: Mesh[]

    transparent meshes, sorted back to front